Video Game Sources // Field manual for people who play82 entries · 2026
Index / Industry & Culture

Why Do So Many Games Launch With Bugs?

A developer's desk at night with code on screen, illustrating why so many games launch with bugs

Games launch with bugs because they ship on fixed deadlines, run on an unpredictable range of hardware and player behaviour, and get patched after release instead of delayed until “finished.” Modern games are also enormous, interconnected systems, and testing every possible combination of events before launch is practically impossible. Is it really true that games … Read more

How Did Speedrunning Become a Community?

A home gaming setup with a console, controller, notebook of route notes and a stopwatch, representing how speedrunning became a community hobby

Speedrunning became a community because players needed to share routes, verify times, and prove runs weren’t faked — problems that couldn’t be solved alone. Message boards, then shared timers and video proof, then live charity marathons turned solitary time-attacks into an organized, self-policing hobby with its own culture and vocabulary. Where did speedrunning actually start? … Read more

Why Do Game Reviews Disagree With Each Other So Much?

Stacks of game review notes and magazines spread on a desk illustrating why game reviews disagree so much

Game reviews disagree because reviewers are not measuring the same thing. Different critics weigh story, controls, difficulty, technical polish and personal taste differently, they play under different conditions, and they often review at different points in a game’s life — before patches, updates or price changes shift the experience entirely. Is there even an objective … Read more

What Is Crunch and Why Does It Keep Happening?

An empty developer desk late at night with glowing monitors, illustrating what crunch in game development looks like

Crunch is the industry term for extended, unpaid or under-compensated overtime that game developers work in the weeks or months before a game ships. It keeps happening because games are hard to estimate, deadlines are often fixed before the work is scoped, and the industry has few structural incentives to change that. What does “crunch” … Read more

Why Do Games Get Delayed? The Real Reasons Explained

A desk covered in schedule notes and a crossed-out calendar date, illustrating why games get delayed

Games get delayed because software is unpredictable to finish, and the last stretch of development — fixing bugs, balancing difficulty, passing platform certification, and polishing performance — always takes longer than anyone expects. A delay is usually a studio choosing to protect quality over a date they set months or years earlier. It happens across … Read more

Why Do Video Games Take So Long to Make?

A developer's desk with monitors showing level design and code, illustrating why video games take so long to make

Video games take so long because modern development means building enormous amounts of content, technology and testing simultaneously, then repeatedly redoing work as ideas change. Bigger teams, higher visual expectations, more platforms to support, and a growing focus on avoiding burnout all add years that older, smaller productions never needed. What actually takes up most … Read more

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