Video Game Sources // Field manual for people who play82 entries · 2026
Index / Genres & Recommendations

Why Do Some Strategy Games Take Hundreds of Hours to Learn?

A desk setup showing a dense strategy game map on a monitor next to handwritten notes, illustrating how strategy games take hundreds of hours to learn

Some strategy games take hundreds of hours to learn because they aren’t really one game with one set of rules — they’re several interlocking systems (economy, diplomacy, combat, logistics) that all affect each other, plus interfaces built for information density rather than ease of entry. Mastery means understanding the whole web, not just one part … Read more

What Makes a Good Co-Op Game for Two People?

Two controllers on a couch in front of a TV, set up for a two-player co-op game

A good two-player co-op game gives both people something meaningful to do at every moment, not just a spectator role for whoever isn’t “driving.” It balances shared goals with individual agency, scales its challenge fairly, and makes communication easy without forcing players to narrate every action out loud. What’s the single most important ingredient in … Read more

How Did Battle Royale Games Take Over Gaming?

A tabletop map with a shrinking red circle marked on it, evoking the shrinking play zone at the center of battle royale games

Battle royale games took over by combining a format that was cheap to understand — drop in, loot, survive a shrinking map — with free-to-play pricing, streaming-friendly chaos, and a couple of games that arrived at exactly the right moment on exactly the right platforms. Once that combination clicked, nearly every publisher tried to copy … Read more

What Is an Immersive Sim? A Genre Explained

A retro PC desk setup evoking the kind of game often described as an immersive sim

An immersive sim is a genre of game built around giving players many different tools to solve a problem and letting the world react consistently to whichever one they pick, rather than funneling them toward one scripted solution. It blends first-person action, light role-playing systems, and physics-driven environments into something closer to a simulated space … Read more

What Makes a Horror Game Scary Beyond Jump Scares?

A shadowy room with a flickering lamp and an ajar door, evoking the atmosphere that makes a horror game frightening

A horror game stays frightening beyond jump scares when it removes a player’s sense of control and safety over a long stretch of time, using sound, uncertainty, pacing and helplessness rather than sudden shocks. Jump scares startle; good horror design makes players afraid of what hasn’t happened yet. Why do jump scares stop working after … Read more

CRPG vs Action RPG: What’s the Real Difference?

A desk split between a controller and dice-and-stat-book setup illustrating the difference between a CRPG and an action RPG

A CRPG (computer role-playing game) resolves actions through underlying stats, dice-like rolls, and menus, with combat often paused or turn-based. An action RPG resolves actions through real-time reflexes — aiming, dodging, timing — even though stats still exist underneath. The difference is really about what your hands are doing at the moment of decision. What … Read more

Why Are Survival Games So Popular Right Now?

A handmade wooden survival base with a campfire, workbench, and storage crates at the edge of a dark forest

Survival games are popular because they turn basic needs into constant, readable goals — hunger, warmth, shelter, safety — and reward players with visible progress for meeting them. That loop is simple to understand, endlessly replayable, and scales naturally into building, exploration, and multiplayer cooperation. What actually makes the survival genre so addictive? The core … Read more

What Is a Metroidvania and Why Is It Called That?

Blank retro game cartridge and disc case next to a hand-drawn exploration map, representing the metroidvania genre

A metroidvania is a side-scrolling or 2D-style game built around one connected map that the player explores gradually, gaining new abilities that open up previously blocked paths. The name is a mashup of two franchises, Metroid and Castlevania, whose games in the 1980s and 1990s established the format almost by accident. What actually makes a … Read more

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