It’s a male video gamers fantasy playing a game full with attractive female characters.
Ada Wong is a recurring fictional video game character appearing in the Resident Evil video game series. A woman of Asian descent, Ada is a cunning and formidable secret agent. She is voiced by actress Sally Cahill in Resident Evil 2 and Resident Evil 4, and has also appeared in Resident Evil: The Umbrella Chronicles and Resident Evil: The Darkside Chronicles.
Ada Wong was included on AOL’s “Babe of the Week” feature by the GameDaily staff who described her as a “gun-toting hottie”. They cited her second appearance in Resident Evil 4 for her popularity, stating that she has the capabilities to star in her own video game. They also listed her as the 12th hottest game babe, describing her as a “mysterious and seductive vixen”. UGO.com ranked her fourth on their list of the top 50 video game hotties, describing her as “drop dead gorgeous” and stating that they anticipate what the series has in store for her in the future. In author Dick Meyer’s book titled “Why We Hate Us: American Discontent in the New Millennium”, he discusses peoples’ inability to differentiate real people and objects between fictional people and objects seen in television, films, and video games. He adds that this may explain why so many teenage boys have crushes on video game characters, citing the tagline used for the above-mentioned article which reads “Virtually Sexy: Ada’s there for you when the real babes aren’t”. The duo of Leon S. Kennedy and Ada was listed as one of the most memorable video game love teams by Alexander Villafania for the Inquirer. Travis Moore, editor for the Daily Campus, stated that characters like Ada are cited as an example of characters who are in control of their sexuality, but added that this was only due to their “coy desirability”.
Aya Brea is the main protagonist of the Parasite Eve series. Aya was born in Boston, Massachusetts in 1972. She is of mixed ethnicity: her father (name unrevealed), who is a journalist, was white, her mother (Mariko) was Japanese. This gives her a unique appearance as she boasts many Asian facial features, such as the shape of her face and eyes, while possessing typically Caucasian coloring, including blue eyes and fair blonde hair. She had a sister named Maya who, along with her mother, died in an automobile accident in or around December 1977.
Claire Redfield is a player character appearing in the Resident Evil series of survival horror video games.
Claire is the younger sister of Chris Redfield, the protagonist of the first game. She is the female protagonist of Resident Evil 2 and Resident Evil Code: Veronica, which follow Claire’s search for her missing brother. Later she also appeared in Resident Evil: The Darkside Chronicles (a re-telling of the events of Resident Evil 2 and Code: Veronica), in the CG animated film Resident Evil: Degeneration, and in the live-action films Resident Evil Extinction and Resident Evil: Afterlife.
A writer for the San Francisco Chronicle cited Claire Redfield as an example of a positive female game character who “Brandi Chastain would be proud of”, stating that despite being the “least flashy” of the series’ female leads, she “gets the nod for saving her brother early in the series”. Claire has been featured in lists such as GameDaily’s “Top 50 Hottest Game Babes on Trial” and UGO Networks’ “Top 50 Videogame Hotties”, where she placed #47 with the comment “Any woman that can take down a horde of zombies is A+ by our standards. But if she can do all that while exposing her midriff, she gets a heaping pile of brownie points”. In a retrospective GamesRadar article called “Ugly polygon “babes” of yesteryear”, writer Mikel Reparaz stated that gamers fondly remembered Claire’s appearance in Resident Evil 2 due to the cutscenes; “Claire’s toughness and vague resemblance to Claire Danes made her an instantly beloved icon of horror gaming. He countered this with Claire’s polygon-based appearance during gameplay: “In the rest of the game, however, no amount of slick modeling from the shoulders down could make us fall in love with that impatient expression and those Groucho Marx eyebrows”.
Chun-Li is a video game character produced by Capcom. First introduced in Street Fighter II: The World Warrior, she has since appeared as a player character in each subsequent game. Her name in Mandarin translates to a single young girl filled with the beauty of spring.
An undercover Interpol agent, Chun-Li enters Street Fighter II ‘s fighting tournament as a way of getting to its founder, M. Bison. She seeks to avenge her father, who was murdered while investigating Bison’s crime syndicate, Shadaloo. Her signature move is the Hyakuretsu Kyaku, commonly known as the Lightning Kick, which involves repeatedly kicking her opponent from a tilted standing position. Chun-Li is notable for being the first female playable character in a fighting game, and has acquired the nickname “First Lady of Fighting Games” among enthusiasts.
Spike featured her in their “Top 10 Video Game Vixens” article at number four, citing a preference for her muscular thighs. UGO.com ranked her ninth in their “Top 50 Videogame Hotties” article, stating “Chun-Li’s female presence and early dominance of the fighting game genre propelled her into the minds of many early fanboys”. She was awarded Hottest Babe of 1992 by Electronic Gaming Monthly, tying with Blaze from Streets of Rage. Mania Entertainment writer Briana Lawrence put her 2nd in the article 13 Video Game Women That Kick Ass commenting that despite being the only female fighter from Street Fighter II, her special moves were appealing to gamers.
Meryl Silverburgh is introduced as the teenage niece of Solid Snake’s commander, Roy Campbell, in Metal Gear Solid, where she serves as Snake’s rookie sidekick. Meryl is also Snake’s love interest in the story.
Prior to the events of the game, she gets assigned to Shadow Moses for a field exercise, but refuses to join the rebellion led by Liquid Snake and is imprisoned. Her cell guard opens the wrong door in confusion and accidentally releases her. She then subdues him, stealing his uniform as well as everything that was on him. She comes in contact with Snake via the Codec (140.15) and then meets up with him afterwards. Snake rescues her from Psycho Mantis’s mind control, but she is later shot and captured by Sniper Wolf. Her ultimate fate depends on the player’s actions during the Torture sequence afterwards: if the player succeeds in resisting Revolver Ocelot’s torture, Meryl is then rescued by Snake after his fistfight with Liquid and the two escape together from the Shadow Moses base; if the player submits, then an alternate ending is played where Snake finds Meryl dead and Campbell reveals to Snake that Meryl was Campbell’s biological daughter.
Madison Paige (born May 24, 1984) is a playable character in Heavy Rain. Her likeness was based on Jacqui Ainsley, while her voice and facial motion capture were given by actress Judi Beecher. An insomniac, she often finds herself checking into motels, seemingly the only place she can get to sleep. While not directly affected by the Origami Killer, she soon finds herself on the hunt for Shaun Mars, the latest victim.
Madison is a journalist, and works for a local newspaper. She is 27 years old, and single at the start of the game, though it is possible to form a romance with playable character Ethan Mars about midway through the game.
Tifa Lockhart is a player character in Square Enix’s role playing game Final Fantasy VII. Created by character designer Tetsuya Nomura, she has since appeared in the fighting game Ehrgeiz and cameo appearances in other titles, as well as the CGI film sequel to Final Fantasy VII, Advent Children and related games and media as part of the Compilation of Final Fantasy VII series. As of Advent Children, Tifa is voiced by Ayumi Ito in Japanese, and by Rachael Leigh Cook in English.
A member of the terrorist group AVALANCHE and owner of the 7th Heaven bar, Tifa is the childhood friend of Cloud Strife, the protagonist of Final Fantasy VII. Convincing him to join the group to keep him close and safe, she later assists him in saving the planet from the game’s villain, Sephiroth. Elements of The Compilation of Final Fantasy VII later touched upon her character further, such as the film Advent Children in which she attempts to convince Cloud to let go of his self-imposed guilt and move on with his life after Sephiroth’s defeat.
Since her introduction Tifa has received much positive reception, and has been cited as an example of a strong female character in video games in the wake of Lara Croft’s introduction, and in 2010 was named in a poll by Famitsu the nineteenth most popular video game character by Japanese audiences.
GameSpot readers named her one of the ten best female characters in video games, with the site’s editors noting they agreed. IGN listed Tifa as the thirteenth best Final Fantasy character of all time, describing it as an attempt by Square to “give Final Fantasy characters real sex appeal”, and one that “could take care of herself in a pinch”; in a follow-up Reader’s Choice edition of the list, Tifa placed first, with the staff repeating their previous comments while attributing her placement on the list to her breasts. In a later article focusing solely on Final Fantasy VII characters she placed fourth, adding that while her sex appeal contributes to her popularity, “Tifa helped drive a tradition of tough, independent RPG heroines”. They later named Tifa one of the ten best heroines in gaming, describing her as “without a doubt, a legendary heroine of the Final Fantasy universe”.
Mania Entertainment placed her tenth in their article of the “13 Video Game Women That Kick Ass”, stating that while subsequent games in the Final Fantasy series introduced other memorable female characters, “Tifa is our first Final Fantasy girl and holds a special place in our hearts”.
UGO.com ranked her twenty-fourth in their “Top 50 Videogame Hotties” article, stating “We can’t get over how much better she looks in each subsequent game release”. They later listed her as one of the “Top 11″ girls of gaming at number five, stating a preference for her over Aerith in Final Fantasy VII and adding “Tifa’s outfit is a marvel of understatement – but it’s her natural assets and unforgettable personality that earn her a spot on this list”.
GameDaily ranked her thirty-first on their “Top 50 Hottest Game Babes” list, sharing UGO.com’s preference for her and praising both her appearance and combat abilities. Tom’s Games listed her as one of the “Top 50 Greatest Female Characters in Video Game History,” describing her as “one of the more richly drawn and intricate female characters around”. Joystiq named her their top pick out of twenty characters from the Final Fantasy franchise they wished to see in Square Enix’s crossover fighting game Dissidia, describing her as one of the series’ “greatest heroines”.
In June 1998, the New York Times Sunday Magazine featured her as the pinup of the “cyber generation”. That same year, Electronic Gaming Monthly named her the “Hottest Game Babe” of 1998, describing her as “well-proportioned as they come” and praising her as a viable alternative to Lara Croft. In 2004, Play featured Tifa in the first issue of their Girls of Gaming annual periodical, describing her as “the most adored female in recent history”.
In 2007, she was named the eighth best character of all time in Dengeki PlayStation’s retrospective awards feature about the original PlayStation, one of six characters from Final Fantasy VII to appear on the list and the third highest ranked character from the game. Also in 2007 Korean singer Ivy portrayed the character in a music video for the song “Sonata of Temptation”. Recreating a fight scene from Advent Children, the video was banned from airing on Korean television after a copyright lawsuit by Square Enix citing plagiarism.
Jill Valentine is a game character in the Resident Evil survival horror series. Jill is a protagonist in the original Resident Evil, where she is introduced as a member of the fictional U.S. police special force Special Tactics And Rescue Service (STARS). She returned as the protagonist in Resident Evil 3: Nemesis, where she was no longer a member of STARS, merely a citizen trying to survive the zombie outbreak in Raccoon City, and then in Resident Evil: The Umbrella Chronicles and in Resident Evil 5, where she was a member of the fictional paramilitary group Bioterrorism Security Assessment Alliance (BSAA). She is also the protagonist in Resident Evil: Genesis, the mobile phone adaptation of the series. Jill appears in the films Resident Evil: Apocalypse and Resident Evil: Afterlife, portrayed by Sienna Guillory.
Jill has been received positively, described by sources such as Duluth News Tribune as the “best super heroine this side of Lara Croft” in 2002. In 2003 GameSpy listed her as one of their top ten women of gaming at number seven, stating, “Even those of us who weren’t big fans of the games, and their constant ammo shortages, will remember Jill”. In 2008 she was named as the sexiest game character by News.com.au (which included the characters of both sexes), which noted her popularity with both male and female gamers for different reasons.
UGO.com listed her 39th on their “Top 50 Videogame Hotties” article and as one their top eleven video game heroines, noting her as a core character of the Resident Evil series and citing her high popularity. GameDaily named her one of their favorite Capcom characters of all time, placing her 10th on their “Top 25″ list while stating praise for her Resident Evil 3 attire. The sentiment was repeated in their “Top 50 Hottest Game Babes” article, which ranked her 36th on the list. She was featured in another list from GameDaily called “Babes of the Week: Brunettes”, citing her role in Resident Evil 3: Nemesis as her greatest triumph. They also include her in a list of “Ten Babes Who Should and 10 Babes Who Shouldn’t Meet Your Mom”, stating that while she has questionable fashion sense, she is both noble and confident. In another article, they listed the “smart and sexy heroine” as one of their top 25 video game archetypes, using Jill as an example.
Several other Top 10 lists have also ranked her as one of the most attractive female characters in video games, such as Spike TV and Virgin Media. Mania Entertainment writer Briana Lawrence placed her sixth in their article of the “13 Video Game Women That Kick Ass”, commenting that she chose Jill as, “You have to give her credit for surviving through the first game, beating Nemesis in RE3, returning in RE5, and being a zombie summoning, rocket launching, 2-D fighter in Marvel vs. Capcom 2. X-Play ranked her as their fourth favorite female video game character of all time.
Lara Croft is a fictional character and the protagonist of Square Enix’s (previously Eidos Interactive) Tomb Raider video game series. She is presented as a beautiful, intelligent, and athletic archaeologist-adventurer who ventures into ancient, hazardous tombs and ruins around the world. Created by Toby Gard during his employment at British developer Core Design, the character first appeared in the 1996 video game Tomb Raider. Other appearances include video game sequels, printed adaptations, a series of animated short films, feature films (portrayed by Angelina Jolie), and various merchandise related to the series. Lara Croft has also been licensed for third-party promotion, including television and print advertisements, music-related appearances, and as a spokesmodel. Promotion of the character includes a brand of apparel and accessories, action figures, and model portrayals.
Core Design first handled development of the character and the series. Inspired by pop artist Neneh Cherry and comic book character Tank Girl, Gard designed Lara Croft to counter stereotypical female characters. The company modified the character for subsequent titles; modifications included graphical improvements and gameplay additions such as new manoeuvres and in-game items. Poor reception for the 2003 sequel Tomb Raider: The Angel of Darkness resulted in a switch to American developer Crystal Dynamics. The new developer rebooted the character along with the video game series. Crystal Dynamics focused on making the character more believable, and altered her capabilities to interact with game environments as well as her proportions. Lara Croft has been voiced by four actresses throughout the video game series: Shelley Blond, Judith Gibbins, Jonell Elliott, and Keeley Hawes.
Critics consider Lara Croft a significant game character in popular culture. She hold two Guinness World Records and has a strong fan following. The character’s debut was well-received by the video game industry, but slowly declined until the series’ reboot in 2006, which was met with mixed responses. Lara Croft is also considered a sex symbol, one of the earliest in the industry to achieve wide-spread attention. The character’s influence in the industry has been a point of contention among critics.
Lara Croft has become a sex symbol for video games, despite Toby Gard’s intentions for her to be sexy “only because of her power”. Time magazine’s Kristina Dell considered her the first sex symbol of video games. Schedeen stated that Lara Croft is among the first video game icons to be accepted as a mainstream sex symbol. Robert Ashley of Official U.S. PlayStation Magazine described Lara Croft as the first video game character openly thought of as sexy, and attributed the appearance of similar 3D characters to her.
Publications like Play, GameTrailers, and PlayStation Magazine listed big breasts as one of the character’s most famous attributes. After interviewing players in 1998, Griffiths commented that players regularly mention Lara Croft’s breasts when discussing her. In 2008, the character was ranked first and second on two UGO Networks lists of hottest video game characters. GameDaily placed Lara Croft number one on a similar list that same year, and PlayStation: The Official Magazine awarded her honorable mention for Game Babe of the Year.
Lara Croft has appeared in several issues of Play’s Girls of Gaming special and PlayStation Magazine’s Swimsuit special. Layouts portray the character partially nude, in bikinis, and in revealing cocktail dresses, though Tomb Raider: Underworld’s creative director Eric Lindstrom criticized such poses as out of character. He further stated that they conflict with Lara Croft’s popular strengths, and felt that fans respond more strongly to images of the character dressed more conservatively than to ones with provocative poses. PlayStation Magazine’s staff agreed, commenting that better use of the character’s sex appeal would please fans more.
Male players have performed in-game actions to make Lara Croft repeatedly say phrases and view closer camera angles of her bust, while pornography featuring the character has been distributed via the internet. After the first game’s release, rumours appeared on the internet about a cheat code to remove the character’s clothes. Despite Core Design’s denial of such a code in video game publications, the rumour persisted, fueled by manipulated images that depicted Lara Croft nude. The rumour lingered by the time Legend was released. PlayStation Magazine featured an April Fool’s parody of Lara Croft and the rumoured nude code, creating a character “Valkyrie Wilde”, referred to as “Nude Raider” and clothed solely in gun holsters and belt. Fans developed software patches to remove Lara Croft’s clothing in the personal computer releases of Tomb Raider.
Reaction from groups have been mixed. Zoe Flowers of 1UP.com described Lara Croft as the personification of an “ongoing culture clash over gender, sexuality, empowerment, and objectification”. The journal Leonardo noted some feminists’ negative reaction to her design; though males were identifying with their feminine side through Croft, she constituted a “female Frankenstein” that reinforced unrealistic ideals about the female body. Angelina Jolie felt that the character’s unrealistic proportions gave young girls the wrong impression about what they should look like. Australian feminist scholar Germaine Greer criticized her as the embodiment of male fantasies in her book The Whole Woman, calling her a “sergeant-major with balloons stuffed up his shirt”. PlayStation Magazine staff commented that Lara Croft could be seen as either a role model for young independent girls or the embodiment of a male adolescent fantasy, though later stated that the character does little to help attract female demographics and was obviously designed with a male audience in mind. The editors also criticized Core Design’s hypocritical attempts to downplay the character’s sex appeal in public statements while releasing advertisements that prominently featured Lara Croft’s sexuality. Graphic artist Heather Gibson attributed the “sexism” to participation from Eidos’s marketing department.
Author Mark Cohen attributed Lara Croft’s eroticism among male fans to the character’s appearance and a male protective instinct. German psychologist Oscar Holzberg described the protective behaviour as the result of the opportunity to act as a hero in virtual worlds and a fear of powerful, emancipated women. Jonathan Smith of Arcade: The Videogame Magazine similarly noted that male players often see themselves as “chivalrous protectors” while playing the game. Holzberg further stated that the lower psychological investment inherent to virtual characters is more comfortable for males. Cohen affirmed that despite blatant male appeal, Croft garnered a serious female audience. Eidos estimated by 2000, female consumers comprised 20–25 percent of Tomb Raider game purchases. Jeremy Smith argued that Tomb Raider attracted more female players to video gaming, especially in Japan. Smith believed that Croft does not alienate prospective female players, representing an emancipated heroine and not simply an attractive character. According to Adrian Smith, the character was also popular with younger demographics that did not view her sexually. Cohen reasoned that Lara Croft differs from other erotic characters and attractive leads, as the Tomb Raider game series also featured rich action, impressive graphics, and intelligent puzzles; other such characters were unsuccessful because the game content was lacking. Amy Hennig of developer Naughty Dog and Griffiths echoed similar statements. GamesRadar editor Justin Toweel nonetheless commented that he couldn’t imagine a Tomb Raider game without a sexualized female lead.
Griffith described Lara Croft as a flawed female influence. He stated that though the character is a step in the right direction, too many women view her as a “crudely realised male fantasy figure”. Women in the video game industry describe the character as both a positive and negative influence. Ismini Roby of WomenGamers.com commented that Lara Croft was not a sexist influence in 1996, attributed to the lack of prominent female characters in video games at the time. She stated that the over-sexualized appearance was overlooked because the character was a “breath of fresh air”. However, Roby felt that though Lara Croft’s proportions have become more realistic, the character’s personality was diluted by the developer’s actions to appeal to a male audience. LesbianGamers.com’s Tracy Whitelaw called the character a dichotomy, stating that though Lara Croft is viewed as “idealized” with an “unattainable body”, the character was a great stride for the propagation of female characters as video game protagonists
Yuna is a fictional character in the Final Fantasy series. She is the female protagonist of Final Fantasy X and the main protagonist of the sequel Final Fantasy X-2. She was designed by Tetsuya Nomura, and voiced by Hedy Burress and Mayuko Aoki in the English and Japanese versions, respectively. She has received mixed reactions for her role in both Final Fantasy X and X-2.
She ranked 10th on IGN’s top 25 Final Fantasy characters list. After appearing in a conservative, long dress in Final Fantasy X, the designers changed her outfit to a more revealing one to reflect the more carefree world of Final Fantasy X-2. This was met with both praise and criticism.
Yuna has received mixed reception for her appearances in Final Fantasy X and X-2. In 2001, Game Informer voted Yuna’s relationship with male protagonist Tidus as the best relationship of 2001. Game Chronicles editor Jason Porter praised her realistic appearance, commenting that “you could walk down a street in Tokyo and see her looking in shop windows”. In an Oricon poll from 2008, Yuna was voted as the 10th most popular video game character. Jen of Four Fat Chicks criticized her for her poor facial expressions, stating that she rarely cracks a smile, and when she does it seems fake. Netjak editor Clayton Chan criticized Yuna and other characters’ super sweet peppy attitude, stating that it was enough to force him to turn off the game at times. Voice actor Hedy Buress has received mostly positive reception for her portrayal of Yuna, specifically in Final Fantasy X-2. IGN editor Jeremy Durham stated that Burress’ portrayal of her in Final Fantasy X-2 seemed more comfortable than in the predecessor. GameSpot editor Brad Shoemaker stated that while her portrayal of Yuna in Final Fantasy X was dull and somber, her portrayal in X-2 brought her fully to life in accordance with the other changes to the character. GameSpy editor described her portrayal of Yuna in X-2 as superb.
Yuna’s design change in Final Fantasy X-2 has been met with mixed reactions. She ranked 10th on the top 25 list of Final Fantasy characters by IGN. Editors state that while she was good eye candy, calling her sending scene “one of the best in Square Visual Works history”, she did not stand out until she got her own leading role, adding that it gave her a “little more confidence, a little more attitude, and yes, it must be said, a gratuitously exploitative costume that ranks among the series’ finest bits of fanboy-baiting”. IGN editor Jeremy Dunham praised the clothing designs, which he states combine “proven and recognizable Final Fantasy styles” with a “revealing neo-modern fashion sense”, referencing her warrior costume as a stand-out. GameDaily listed the Final Fantasy X-2 incarnation of Yuna as one of the top 50 hottest video game women, praising her revealing outfit as well as her alternate costumes. In authors Sharon Lamb and Lyn Mikel Brown’s book “Packaging Girlhood: Rescuing Our Daughters from Marketers’ Schemes”, they describe Yuna’s appearance as being a “sexy MTV video star”, adding that it’s a “lesson to girls that being brave, strong, and ready to fight can only last so long – the next adventure is fashion, boyfriends, and sex”. The pop music introduction to Final Fantasy X-2 was also met with mixed reactions. IGN staff stated that it fit the trailer well despite seeming out of place in a Final Fantasy game. Clayton Chan stated that this scene was the point in the game where players would decide to stick with the game or turn it off. Klepek criticized the scene, stating that it brought a feeling of dread after he viewed it. GamesRadar listed her as one of the 25 best new characters of the decade, describing the romance between her and Tidus as “legendary,” also describing her as compassionate, generous, and dutiful. However, they noted that the change in design between Final Fantasy X and X-2 was not well-received by many fans, adding that the fact that she warranted a sequel showed how popular she had become.
She has been compared to other fictional characters, including the member of Charlie’s Angels portrayed by Cameron Diaz by GameCritics editor Jason Karney and by Gaming Age editor Patrick Klepek. She has also been compared to Tomb Raider star Lara Croft, due both to her attire and gun-wielding skills.
She was included in a series of two figurines based on Final Fantasy X characters, including protagonist Tidus. Another figurine was produced based on her design in Final Fantasy X-2, which is accompanied by figurines of her partners Rikku and Paine. A CD entitled “Final Fantasy X-2 Vocal Collections” was released, featuring songs with lyrics provided by Yuna, as well as her partners Rikku and Paine.